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"Ninja" là một Nguyên mẫu chủ yếu là Quái thú Loại-Warrior, ngoài ra còn một số Machine (chẳng hạn như nguyên mẫu "Karakuri"). Một số ít bài "Ninja" tồn tại trong TCGOCG trước khi được liên kết bởi những lá bài hỗ trợ đồng bộ sau đó. Những nhân vật đã sử dụng bộ bài "Ninja" trong anime bao gồm Jean-Claude Magnum, Kaze, Moon ShadowSun Shadow.

Phong cách chơi[]

Xây dựng một bộ bài "Ninja" dựa trên những quái thú là một điều không hề đơn giản. vì chúng không chiến đấu bằng những phương pháp thông thường; Phép, Bẫy và những quái thú thuộc nguyên mẫu "Ninja" xoay quanh chiến thuật kiểm soát hơn là dựa trên sự tấn công hoặc đồng loạt. Ví dụ về tấn công, "Strike Ninja" có thể tạm thời loại bỏ chính nó trong trận đấu (tránh một lá bài hiệu ứng). "Sasuke" có thể vượt qua những bức tường như "Marshmallon" và những quái thú có chỉ số DEF cao hơn nữa. các "Ninja" khác có xu hướng hoạt động ở sau chẳng hạn như hiệu ứng của "Upstart Golden Ninja" cho việc triệu hồi, và tác dụng có hiệu lực của "Ninja Grandmaster Hanzo" toolboxing Nhìn chung, bộ bài "Ninja" có thể được xây dựng bằng nhiều cách khác nhau, nhưng hỗ trợ từ Ninja đặc biệt rất ít, hầu hết khả năng của chúng khó bị phá vỡ, làm cho chúng bị làm giả nhiều hơn để sử dụng. Tuy nhiên, chúng có thể trội hơn so với Stall Decks, trên danh nghĩa ("Ninja" rất giỏi trong việc tiêu diệt).

Overall, "Ninja" Decks can be made in a variety of ways, but since Ninja-specific support is few and far in between, most of their abilities are far from game-breaking, making them more of an uncommon rogue Deck to use. However, they can excel against Stall Decks that revolve around a particular, titular card (Which "Ninja" are adept at destroying). The transformation traps in their arsenal give "Ninja" splashability with "Mist Valley", "Chaos", "Dragon", "Dark Simorgh Lockdown" and "Monarch" Decks, among others.

To effectively play the Archetype, "Ninja" Duelists must consider a large variety of monsters. For example, WIND and/or Winged-Beast-oriented Decks aid "Lady Ninja Yae", while DARK monsters will keep up the stealth of "Strike Ninja". Others still, such as "Goe Goe" and "Ebisu", work better together than alone. Ideally, one should attempt to use monsters that fill several niches in one Deck; for example, "Dark Simorgh" is DARK, WIND and Winged-Beast, giving support to not only the above Ninja and "Hanzo", but is an ideal target for "Ninjitsu Art of Transformation". Continuing on this idea, "Roc from the Valley of Haze" can return to the Deck once he is discarded by "Yae" to become her transformation target within the same turn.

The age-old "Armed Ninja" and "Crimson Ninja" will be difficult to use in a Deck, as their effects are sub-par, and their low level makes them a less-than-ideal target for the transformation Traps; they instead are more useful when paired with such cards as "Ninjitsu Art of Duplication" and "Senior Silver Ninja", both of which enable the weak "Ninja" to swarm the Field, ready to Flip.

"White Dragon Ninja" is the strongest monster in this archetype and is meant to be paired with "Super-Transformation" by means of her own effect that protects the controlling player's back-row. This card has a strong synergy with the card "Safe Zone", due to it then being indestructable apart from being returned to the user's hand from an effect such as "Neo-Spacian Grand Mole". Some monsters, such as "Tyrant Dragon" and "Galaxy-Eyes Photon Dragon", also have means to bypass the debilitating effects of Super-Transformation.

If one is using a lot of "Ninjitsu Art" cards in their Deck, they may need to consider including means to remove them once they have outlived their use; "Armor Ninjitsu Art of Alchemy" was made for this purpose, but "Magic Planter" and "Uria, Lord of Searing Flames" can also profit off of a "Ninjitsu Art"-heavy Deck. Although slow, "Karakuri Ninja mdl 339 "Sazank"" is another useful tool for dispatching an enemy monster that might have bypassed one's Traps and other Monsters. Lastly, if you run a Warrior-only "Ninja" Deck, you can use "The Immortal Bushi" to Tribute Set "Senior Silver Ninja" and start the swarming.

Weaknessess[]

There are ways to break the Safe Zone and White Dragon Ninja lock once it has been completed, such as using Trap Stun to temporarily remove Safe Zone's protection from White Dragon Ninja, using Trap Eater to remove Safe Zone (since it doesn't destroy), using Book of Eclipse to flip White Dragon Ninja face-down (since it doesn't target or destroy), both removing Safe Zone's protection and temporarily nullifying White Dragon Ninja's effect, or using Skill Drain.

Recommended cards[]

Bộ bài

"Armor Ninja"[]

A great amount of the superior Ninja monsters and support were released in Order of Chaos. With it came the "Armor Ninja" sub-archetype. Their purposes and potential combos are below:

  1. "Air Armor Ninja", "Earth Armor Ninja", and "Flame Armor Ninja" are meant to be used in conjunction with each other based on which Xyz Monster the player plans to Summon, but with "Earth Armor Ninja" at the heart of the combo:
    • Blade Armor Ninja:
      1. Summon "Earth Armor Ninja" first, then use "Air Armor Ninja" to lower the Level "Earth Armor Ninja" by 1, bringing him down to 4.
    • Number 12: Crimson Shadow Armor Ninja:
      1. Summon "Earth Armor Ninja" first, then use "Flame Armor Ninja" to increase the level of itself or another Level 4 "Ninja" monster by 1 for the Xyz Summon.
      2. Summon "Earth Armor Ninja", then Tribute him to Set "Senior Silver Ninja". Either use "Book of Taiyou" or wait until he is flipped face-up. IF you used "Book of Taiyou", Special Summon "Earth Armor Ninja" and "Air Armor Ninja" and decrease the Level of "Senior Silver Ninja" by 1, bringing it down to 5 during your next turn or use card effects to flip them face-up.
  2. "Upstart Golden Ninja" can trade your useless "Ninjitsu Art" or other Trap for a lesser "Ninja"; you could set "White Ninja" or "Sazank" for their Flip Effects, or Special Summon "Hanzo" face-up to thus profiteer off of his effect. Lastly, if the "Ninja" you summoned face-up is level 4, you can even overlay with "Upstart" for "Blade Armor Ninja".
  3. "Aqua Armor Ninja" can stop a direct attack.

"Wind Ninja"[]

Works well with Mist Valley themed Decks and Decks that focus on "Dark Simorgh". With the release of Order of Chaos, this type of deck can become more competitive, since it's now possible to merge some Ninja cards to strengthen this deck, mainly "Ninja Grandmaster Hanzo" which can easily search for "Ninjitsu Art of Transformation". Set the trap immediately and activate it during your opponent's Draw Phase, summoning "Mist Valley Apex Avian" or "Dark Simorgh" from your deck.

  1. "Goe Goe the Gallant Ninja" and "Ninja" in general get support in the form of "Masked Ninja Ebisu", who can send set Spell/Trap cards back to your opponent's hand for an safer and cleaner strike. "Goe Goe" can then attack directly via the effect of "Ebisu" (Twice directly if you use the effect of "Blade Armor Ninja" or multiple "Goe Goe"), and possibly discard cards from their hand, including ones sent back with "Ebisu".
  2. Use "Lady Ninja Yae" to bounce your opponent's cards, and use "Goe Goe the Gallant Ninja" or "Masked Ninja Ebisu" to discard them. "Goe Goe the Gallant Ninja" or "Masked Ninja Ebisu" can also be used as the cost for this card.
  3. "Red Dragon Ninja" creates a loop, using Call of the Haunted and Mist Valley Falcon, you continuously revive and destroy Red Dragon Ninja by bouncing Call of the Haunted with Mist Valley Falcon when you attack. Once Red Dragon Ninja's effect goes off 2-3 times you'll usually win the game.
Recommended cards

"P.A.N - Pendulum Apex Ninja"[]

Set-up your Pendulum Scales and Ninja Transformation plays. Ideally, you'll summon Apex Avian with Transformation. Apex can negate a card by returning itself to the hand, it makes the perfect monster for you to continuously Pendulum Summon every turn from your hand allowing you to negate 1 card every turn and also giving you a massive attacking body. Use its effect to negate something and Pendulum Summon it later. Backrow and draw power cards help. The decks primary offensive plays are Rank 4 Xyz Summons, Transformation and Pendulum Summons.

Recommended cards

"Dragon Ninja"[]

  1. Later sets brought out "Blue Dragon Ninja" and "Red Dragon Ninja", giving further (albeit niched) support to the Super-Transformation and 'regular' Transformation sets, respectively.
  2. While you control "White Dragon Ninja", your "Heavy Storm" essentially becomes "Harpie's Feather Duster" or a better control player's back-row.
  3. "Red Dragon Ninja" for return that set card to the top or bottom of the Deck.

"Ninjitsu Art"[]

  1. "Armor Ninjitsu Art of Freezing" acts as a one-time "Negate Attack" (in terms of effect) that also prevents your opponent's monster from changing battle positions.
  2. "Armor Ninjitsu Art of Rust Mist" can halve the ATK of any monster Special Summoned to the field, possibly stopping a swarm.
  3. "Ninjitsu Art of Transformation", can be used by order to Special Summon "Dark Simorgh". Can be part of a lockdown: Use "Anti-Spell Fragrance" so that your opponent can't activate Spell Cards from their hand, nor activate them when on the field.
  4. "Ninjitsu Art of Super-Transformation" can be used to take out one of your opponent's more troublesome monsters, and replace it with a stronger and more splashable monster of your own, such as 'Blue' or 'White' Dragon Ninja.
    • However, these Traps rely on the presence of at least one face-up "Ninja" on the Field; one must keep this in mind if they are planning to use a larger number of outsiders such as "Cyber Dragon" (Over "Earth Armor") and "Necro Gardna" (Over "Aqua Armor").
  5. "Ninjitsu Art of Duplication" main use is for an OTK/Power play. Like Transformation, it can also be used to dodge targeting card effects and get rid of extra attacks.
  6. "Ninjitsu Art of Shadow Sealing" just like the other previous ninjitsu art cards, this can be used to dodge targeting card effects. The difference, however, is instead of summoning a monster, you get to banish one of your opponent's. This can be useful in addressing the deck's weakness of spot removal. Many write off the card, but when using it in this fashion, it is actually a useful card that works out card advantage wise. Still, it's better as a side against Evilswarm and other XYZ reliant decks.

Trivia[]

Ninja card Origin
Goe Goe the Gallant Ninja Goemon
Lady Ninja Yae Yae
Masked Ninja Ebisu Ebisumaru
Ninja Grandmaster Sasuke Sasuke
  • "Barrier Ninjitsu Art of Hazy Transfer", "Blind Spot Strike", "Spy Attack" and "Debunk" suggests that "Ninjas" have some sort of rivalry with the "Shien".


Air Armor NinjaAqua Armor NinjaArmed NinjaBlade Armor NinjaBlue Dragon NinjaCrimson NinjaEarth Armor NinjaFlame Armor NinjaGoe Goe the Gallant NinjaLady Ninja YaeMasked Ninja EbisuNinja Grandmaster HanzoNinja Grandmaster SasukeNumber 12: Crimson Shadow Armor NinjaRed Dragon NinjaSenior Silver NinjaStrike NinjaUpstart Golden NinjaWhite Dragon NinjaWhite Ninja

Armor Ninjitsu Art of FreezingArmor Ninjitsu Art of Rust MistFuhma ShurikenNinjitsu Art of DecoyNinjitsu Art of DuplicationNinjitsu Art of Shadow SealingNinjitsu Art of Super-TransformationNinjitsu Art of Transformation

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